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How Pixar Animates Human Characters | Movies Insider

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Pixar broke new ground when it created "Toy Story" in 1995, but from there it still had a long way to go to perfect 3D animated characters. Over the years, Pixar's animators would figure out everything from proper human movement to skin to hair. They figured out how to smooth out skin in "Geri's Game." Then, when "The Incredibles" rolled around, they created new simulations to help control Mr. Incredible's muscle movements and Violet's long hair while also finding more accurate ways to light human skin. Violet's hair would later pave the way for long-haired characters like Colette in "Ratatouille" and the curly-haired heroine Merida of "Brave." Meanwhile, Pixar's shading tools would allow the animators to add even more striking details to their human characters' faces, while innovative new methods of animating crowd scenes came about in "Incredibles 2" and "Toy Story 4."

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How Pixar Animates Human Characters | Movies Insider

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19 Ağu 2020

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YORUMLAR 2 501
Michael Gibb
Michael Gibb 2 yıl önce
The decision in Toy Story to only show parts of the humans, usually the lower parts, also improves the story too. Because it brings the audience down to the level and perspective of the toys, making them feel more human and intimate.
Siena
Siena Yıl önce
Lets be honest when we were children we didn’t even care how good the skin texture and animation was.
Saud Bin talib
Saud Bin talib 2 yıl önce
The animation quality and the way humans look in 3D has improved drastically to the point where young andy became almost unrecognisable
RegalCartoon 🇺🇦
No joke. Childhood me had a hard time figuring out whether The Polar Express was a real nightmare or just weirdly animated.
Lenka Skzh
Lenka Skzh 2 yıl önce
I never realized that Andy in toy story looked this bad.
Avett
Avett Yıl önce
Coco took my breath away when they showed Mama Coco. No animation will EVER top the detail of her character!
clover
clover 2 yıl önce
11:40
I say whatever I want and you gotta deal with that
Isn't it ironic how the hardest thing to animate for Pixar was our own species?
Nick Pancakes
Nick Pancakes 2 yıl önce
You can tell that this video was made for a general audience, because the narrator refers to modellers, texture artists and simulation artists all as "animators"
spilwo
spilwo Yıl önce
I used to think the Polar Express was real and not animated
Matt Chambers
Matt Chambers 2 yıl önce
When I saw Andy in toy story 4, I was like “who the heck is that?!”
Sergio Gonzalez
Sergio Gonzalez Yıl önce
Whenever they hid the humans in toy story, I thought they were just irrelevant to the story and not bc they were trying to hide any imperfections lol
Just A Dio Who's A Hero For Fun
When an octopus is harder to animate than Violet's hair
SciFacts
SciFacts 2 yıl önce
Random fact:
Eaten Cookie
Eaten Cookie Yıl önce
So basically Violets hair is just Pixar flexing their skills?
El Rocky Raccoon
El Rocky Raccoon Yıl önce
One thing that is notable is that Pixar went the more stylized route with their humans after Toy Story, while other companies, such as Dreamworks, gave us some of those uncanny valley characters that are a bit disturbing (although they later adopted more cartooney artstyles in later features). I think the lesson is that trying to animate and design 3D realistic humans always look a bit off; you gotta sprinkle that with a bit of creativity and stylization to help convey feelings in a slightly more exaggerated manner.
Viva la RESISTANCE
Viva la RESISTANCE 2 yıl önce
As an artist , hair is always the most difficult to draw/animate. Hair always moves in different direction depending the way the character is moving.
Lesley Galvin
Lesley Galvin Yıl önce
1997 old animated humans: are clearly old but aren't all that wrinkly
Casia Beavers
Casia Beavers 2 yıl önce
The narrator: Human skin needs to be smoooth
eli cather
eli cather 2 yıl önce
One thing I really respect and appreciate about Pixar’s animation is that even though we now have to technology to render humans really realistic, they stylize their characters. But also in ways that actually reflect the personalities of those characters. Like how Mr. Fredrickson is a very square, boxy shaped old man, which kinda reflects how he acts. I feel like other animation studios don’t put that much detail into the actual character design.
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